Striking Distance Studios publisher Krafton has confirmed to IGN that The Callisto Protocol developer has suffered layoffs, with 32 employees impacted.
This is a studio wholey owned by a big company (pubg people), so the normal end of contracts after a game releases isn’t expected or normal at all. That’s because companies have to sell another publisher on a game to have a full workforce. That’s why those companies contract developers rather than employ.
This is employed people being laid off, it’s not normal, it is unusual.
End of contract stuff is an issue in the industry, with 15-18% being contractors, but that’s it’s a separate one - if you’re a contractor you’re going to need to find a new job no matter what at the end of the project unless you get lucky enough to snag a permanent role.
Layoffs for salaried employees at the end of a project is a systematic problem in the industry - This is a really good article from 2014 that’s covers a lot of the issues.
This is a studio wholey owned by a big company (pubg people), so the normal end of contracts after a game releases isn’t expected or normal at all. That’s because companies have to sell another publisher on a game to have a full workforce. That’s why those companies contract developers rather than employ.
This is employed people being laid off, it’s not normal, it is unusual.
End of contract stuff is an issue in the industry, with 15-18% being contractors, but that’s it’s a separate one - if you’re a contractor you’re going to need to find a new job no matter what at the end of the project unless you get lucky enough to snag a permanent role.
Layoffs for salaried employees at the end of a project is a systematic problem in the industry - This is a really good article from 2014 that’s covers a lot of the issues.
It’s pretty known that this game didn’t sell as well as they had hoped. Or at least that’s what I thought was the scenario.