• JohnEdwa
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    2 months ago

    FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.

    • yonder@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      ·
      2 months ago

      I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

      • JohnEdwa
        link
        fedilink
        arrow-up
        1
        ·
        2 months ago

        FSR1 is pretty bad as it’s just upscaling the static image, I agree.
        FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.

        • yonder@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page