Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.

Learned about it from another lemmy user! it’s a newer website, so not every game has a rating, but it’s already super helpful and I intend to add ratings as I can!

While as an adult I think it’ll probably be helpful to find games that are just games and not trying to bait whales, I feel like it’s even more helpful for parents.

Making sure the game your kids want to play is free of traps like accidental purchases and starting chain emails with invites I think makes it worth its weight in gold.

  • KonnaPerkele
    link
    fedilink
    arrow-up
    14
    arrow-down
    3
    ·
    7 hours ago

    Tbf, last time I checked the site it had stuff like ”random loot” listed as a dark pattern. Gacha sucks, but random loot from a boss is IMO valid game design.

    • dwindling7373@feddit.it
      link
      fedilink
      English
      arrow-up
      13
      ·
      6 hours ago

      There’s a spectrum, but if I were to map all and every dark pattern, random loot surely qualifies.

      If a fight is compelling it has its own reward, random drop chances (especially abysmal drop-rate) will have you mindlessly repeating it no matter the quality of the boss design.

      • azulavoir@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        23 minutes ago

        I like the strategy most Terraria bosses go for: You always get something good, it just might not be exactly what you’d wanted in that exact moment, but the re-spec to use it effectively will be pretty easy.

      • Sinuousity@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 hour ago

        Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns