Optimising the oil residue-creating part of my turbofuel factory. This isnt super advanced math but still.
Try not to accidentally become a competent process engineer
I blame factorio pyanodon’s mods for my life choice to become a chemical engineer. And no, i have not finished it, at some point i just realized that i need a degree in chemical engineering to fish that mod
One nice thing compared to Factorio is that the ratios in this are pretty approachable - I know some people go fucking crazy trying to be hyper optimized about power usage but, tbh, there’s a fuckton of power available unless you start power-slugging production buildings so the math has always felt manageable to me.
me when recycled rubber and recycled plastic balancing
Why don’t you just use a solver instead of doing linear programming with pencil and paper?
“yOu WoN’T aLwaYs haVe a CaLcUlator aROund.”
And other statements from the 90s
The solver didnt work for what i wanted to do /:
I think that suggestion about Matlab is silly, that’s so overkill.
But, in case you ever run out of graph paper, consider Desmos, I use it a lot because it’s simple:
Good suggestion (although that isnt my graph), i might use it next time
I think that suggestion about Matlab is silly, that’s so overkill.
right? use
calc-mode
like a self-respecting unix geek.
That when you get out python or Matlab, or if insanity beacons Fortran, or maybe even c++
Same reason I still do mortar math on paper in games that actually have it matter. It’s more fun that way, and I can do it faster than going to a website and plugging it in.
joy of accomplishment? :)
So you don’t forget how to do it?