• Donjuanme@lemmy.world
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    13 hours ago

    But how much data does it take to send terrain information? Why not just send the picture of the terrain every moment (stream it) rather than whatever they’re doing?

    • brygphilomena@lemmy.world
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      1 hour ago

      Data vs compute

      It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.

    • ruckblack@sh.itjust.works
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      12 hours ago

      That would require Microsoft to do something like running a 1:1 local render of everything the player is doing in their sim, for everyone playing the game, at all times. And then they’d have to stream that video feed to the player and somehow make sure the elsewhere-rendered terrain is synced up perfectly with the player’s local game. Doesn’t really seem reasonable.