I really hate whenever I try to explain how some bad rules can be abused and immediatelly get someone say shit like “If this happens in your group, change it” as if that would solve the problem. And whenever it is not soemthing you witnessed personally, then it means it never happens and could never happen.

  • NaibofTabr@infosec.pub
    link
    fedilink
    English
    arrow-up
    39
    arrow-down
    10
    ·
    23 days ago

    This has a lot of “stop enjoying that!” energy.

    There’s no set of rules that a clever person can’t exploit or circumvent in some way, and min/maxers have been a plague on the RPG community since long before 5e. Frankly, if this sort of thing is a regular issue for you then the problem is the people you’re playing with. A good DM can roll with players like this and balance them.

        • Susaga@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          15
          arrow-down
          5
          ·
          22 days ago

          Not really. You’re placing blame on players using a system as written and a DM for being unable to handle an exploit in the rules. At no point do you open the rules themselves up for criticism. In fact, you deflect all criticism away from the rules, as if the impossibility of a perfect system excuses every bad decision ever made.

          Just like how there is no ruleset that cannot be exploited, there is no ruleset that cannot be improved. It’s only by acknowledging the flaws that something can improve, but you seem hellbent on dismissing flaws entirely. That’s unhealthy.

          • frezik@midwest.social
            link
            fedilink
            arrow-up
            3
            arrow-down
            6
            ·
            edit-2
            22 days ago

            DnD isn’t just a set of rules, though. It is inherently a social activity, and that means there has to be a certain level of expectation for social norms. If your group has toxic people in it, they will be toxic while playing tic-tac-toe.

            The solution is to employ social pressure or ostracism for those people. We can certainly modify rules that have proven abusive in the past, but enforcing rules of conduct must always be the first line of defense.

            • Susaga@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              8
              arrow-down
              1
              ·
              edit-2
              22 days ago

              If D&D isn’t a set of rules, why do they charge so much for their rulebook?

              It’s also worth noting that nobody has said an actual exploit. Nobody has DONE anything toxic. Someone just noticed a POTENTIAL exploit and suggested fixing it before any problems occur. Yet ostracizing people is a more acceptable position than a rules patch?

              If the rules aren’t something to be changed, why do they charge so much for the rules revision they just put out?

              • blackbelt352@ttrpg.network
                link
                fedilink
                arrow-up
                2
                arrow-down
                1
                ·
                20 days ago

                At its core DnD is a wargame where we spend most of the game time fighting against monsters and bad guys. Having robust combat systems is the big draw of the game and fighting monsters in interesting ways without being too unfair either way. People want rules that are robust enough to make interesting combat but don’t completely break down under a bit of the box thinking, like the peasant rail gun, or the moon box lich, or the create water in someone’s lungs to cause drowning, or the coffeelock to get infinite spell slots.

                All of these mechanical oversights are frustrating to play with because we have to stop the game and debate over whether this cheesy game breaking bullshit should be allowed at the table and it takes time away from the reason we’re all here, to get together play a game, and let everyone have fun, DM included. And sitting around debating whether the moon counts as a container for a lich’s soul reliquary or lining up 500 peasants and each of them readying and handing off an object at a bazillion mph for an hour and a half breaks the rules is not fun.

                You want a system for magic that encourages being busted even at high levels? Play some Mage the Ascension, you can do some absurdly wacky shit even at fairly low power levels.

              • frezik@midwest.social
                link
                fedilink
                arrow-up
                3
                arrow-down
                6
                ·
                22 days ago

                Yet ostracizing people is a more acceptable position than a rules patch?

                Yes. If you can’t get someone to knock off bad behavior, the rules do not matter.

                If the rules aren’t something to be changed, why do they charge so much for the rules revision they just put out?

                There are good reasons to change rules. People breaking social norms is not one of them.

                • Susaga@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  5
                  ·
                  edit-2
                  22 days ago

                  Once again, nobody has done anything. There is no bad behaviour anyone needs to stop. You don’t even know what the exploit is, or how the group feel about using it. You are inventing a hypothetical person to punish for a hypothetical misdeed while the actually flawed rules (by WotC’s admission, as proven by the erattas and rules revision) are right in front of you.

                  • frezik@midwest.social
                    link
                    fedilink
                    arrow-up
                    2
                    arrow-down
                    3
                    ·
                    22 days ago

                    What we infer from it all is that someone is using a rule in a way that’s detrimental to the group. We may want to change the rule, or it may be time to have a talk, or it may be time to kick them out.

                    As far as assumptions go, that cuts both ways All I’m saying is that we don’t take any of the options above off the table.

    • Khrux@ttrpg.network
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      3
      ·
      23 days ago

      Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.

      In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.

      • acockworkorange@mander.xyz
        link
        fedilink
        arrow-up
        9
        arrow-down
        1
        ·
        22 days ago

        I wouldn’t say it implies a toxic fanbase at all. It clearly states that’s the MO of an apologist. It further states that someone chimes in with that MO. Not a horde, not a group, an individual.

        And I agree wholeheartedly. They are a minority. A very annoying, very vocal, minority.

        The amount of cope is staggering sometimes and makes me disengage from discussing the hobby altogether.

        Even your comment has some cope mechanism embedded:

        The rules are just guidelines

        As if nobody knew that. The guidelines are shit at some points, that’s the whole discussion.

        • Susaga@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          22 days ago

          There’s a thing in D&D forum spaces called the Oberoni Fallacy. The fallacy goes that, if someone says there’s a problem with a D&D rule, they’re wrong because they can just Rule 0 it away. It’s a fallacy because they have just proposed a solution to what apparently isn’t a problem.

          People constantly saying “the rules are just guidelines” to any D&D problem is the same sort of idea. Yeah, I know you can ignore them, but I paid for the damn book, so I want what’s IN the book to actually matter.