An incomplete table of magical effects from gnostic TTRPG Invisible Sun listed by level from 1 to 5

  • AVincentInSpace@pawb.social
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    3 months ago

    Why does “Cause a creature to flee” have the same cost as “Cause a creature to lose next turn”? Seems to me that one is strictly superior to the other

    • Stamau123@lemmy.worldOP
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      3 months ago

      Presumably for creatures that are unable to flee, or you want them stationary but not attacking or something