• Mayor Poopington@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    15 hours ago

    I really enjoyed the story missions, but the procedurally generated stuff got old fast. Im going to give a few years when all the DLCs are out and someone gives is the Wildlander treatment.

    • conciselyverbose@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      10 hours ago

      What they needed was a lot less empty planets and a lot more that looked populated (not occupied by a small outpost; populated, by a civilization).

      The beauty of Skyrim (and I guess fallout, though I hated the guns so much I struggled to ever get into it) was that you could just wander if you got bored. You’d just point yourself in a random direction and see what popped out as interesting. Many of those places would be moderate sized cave systems that brought you out somewhere completely different, where you were free, again, to just pick a direction and explore.

      It doesn’t feel like exploration to go to an empty map with a base that you kill everything in, then backtrack back to your ship every time.

      • Maggoty@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        6 hours ago

        I wanted to get into outpost building in Starfield but I just can’t get past the question, why am I doing it? Everything is needlessly gated three times over and I don’t get any utility or story out of it.

      • fulg@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 hours ago

        You’d just point yourself in a random direction and see what popped out as interesting.

        Fallout 3 was the same, and I loved this so much. Somehow they failed to keep this up with 4 (I never played 76).

        I guess they felt like worlds you were a part of, rather than the center of. So many things to discover!