Yeah anyone who says that studios should just develop an engine or that it’s not that hard should look to cyberpunk. Most bugs there were engine related, and all of its performance woes were too.
I’m actually sad, it ended up being a fine engine after they fixed it up for a year, and it’d be nice to have some more alternatives to unreal
I completely agree, on both counts. I’m sad about the demise of Red Engine too, especially since the look of Cyberpunk was one of the things they nailed. Not just graphically, but things like small character movement animations during dialogues and facial expressions.
I’m fearful that the upcoming Cyberpunk 2 (when it releases in 10 years) will lose a lot of identity by being Unrealified.
That’s possible. I know rigging for facial expressions used to be a big thing and was very different between engines, but at this point perhaps every option is at a sufficient enough level for it not to matter.
Yeah anyone who says that studios should just develop an engine or that it’s not that hard should look to cyberpunk. Most bugs there were engine related, and all of its performance woes were too.
I’m actually sad, it ended up being a fine engine after they fixed it up for a year, and it’d be nice to have some more alternatives to unreal
I completely agree, on both counts. I’m sad about the demise of Red Engine too, especially since the look of Cyberpunk was one of the things they nailed. Not just graphically, but things like small character movement animations during dialogues and facial expressions.
I’m fearful that the upcoming Cyberpunk 2 (when it releases in 10 years) will lose a lot of identity by being Unrealified.
Those character animations are an engine agnostic problem. That’s on the art department, any engine can handle it with ease.
That’s possible. I know rigging for facial expressions used to be a big thing and was very different between engines, but at this point perhaps every option is at a sufficient enough level for it not to matter.