I’m embarrassed to say that I have encountered this, this particular type of story on multiple occasions… So I got curious, is there a name to this trope?

  • SzethFriendOfNimi@lemmy.world
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    9 hours ago

    For a pure magic example

    The Mistborn era 1 (books 1-3) are fantasty magic.

    Mistborn era 2 (books 4-7) occur hundreds of years later in that worlds “industrial/steam” age. Still, with magic.

    So, for example, some allomancers can push or pull on metals. In Era 1 that’s used for combat but also for rapid movement. An allomancer can fall from a wall, throw a coin and “push” off of it causing them to bounce forward and upwards. As they’re starting to reach the azimuth they “pull” the coin, catch it and repeat.

    They also in combat throw and then “push” coins or metal fragments like shrapnel.

    In Era 2. A sheriff (who’s an allomancer) leaps across a gully, aims and shoots a bullet into a wooden crate and then “pushes” on it to cross it.

    Another time during a shootout one “pushes” gunfire away so it deflects around him. Not guaranteed to get all of the bullets but useful in situations like that.

    There are other uses and other allomantic abilities but the entire shift of the format was just done phenomenally.

    Can’t recommend the Mistborn series enough

      • SzethFriendOfNimi@lemmy.world
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        8 hours ago

        And the powers, as in all the cosmere series, has limits which balances it out.

        No endless pushes, flying, etc. every world has some resources or constraint so you’re not left with a “Superman” kind of scenario.