Oh yes, my friends, we’re gonna be shapeshifting. Here’s a quick (and almost certainly incomplete) list of new features for Path of Exile 2.
- Six new character classes, along with the six from PoE 1 for 12 total (Sorceress, Monk, Huntress, Mercenary, Warrior, Druid)
- New ascendancies, with three for each class
- A revamped skill gem system where the links are in the gems themselves, not tied to equipment
- Tons of new skills, including shapeshifting (bear, wolf, cat) and giant comets
- Meta gems, which are gems that can have other gems socketed into them (think things like cast on crit or spell totem)
- New weapon types, like spear and crossbow that have their own skills
- A six act story campaign set 20 years after the death of Kitava
- A new map-based endgame
- A dodge roll for everyone that doesn’t require a gem link, with the ability to dodge-cancel abilities
- Changes to crafting and the economy, including changes to the way chaos orbs work and the introduction of gold as a currency
- Over 100 new bosses to battle, each with unique mechanics
Leveling is such a terribly boring experience after doing it for the hundredth time. Why is the campaign soo looong.
IMO, POE does not respect the players’ time. Everything is a giant slog designed to keep people grinding forever.
I quit the first game because of that. Loved the idea of the game, but the execution of it was… Dull