Hello AGM!

My players have not encountered each other, but are engaged in their own individual plots. At some point, I’d like them to be a part of the same colony, without forcing it (IE get them to becoming a “party” and working together).

I think I’ve hit a point where each group needs something from the other:

  • Group 1 has safety and weapons, but no food
  • Group 2 has safety and food, but no weapons
  • Group 3 has food and weapons, but no safety

This setup was entirely on accident, but I think it will lead to them all running into each other for different reasons.

At this point, should I just airdrop hints that the other group(s) have what they need? Or how can I get to the end goal of unification?

The Zombie TTRPG is a homebrew that I made, rules are here:

https://docs.google.com/document/d/1RA-EjXm6qTo3BljSlnrYvqKnGVrDAJuI6epC7aassP4/edit?usp=sharing

If you need any additional info, ask away.

  • geekwithsoul@lemm.ee
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    11 hours ago

    Maybe some sort of “military broadcast” or other hints about a military base of some sort? They should know that others may try and clean it out before they get there which introduces a ticking clock element. Maybe the message includes a warning that if the security system doesn’t get disabled the base will self destruct in X many hours?

    Then when they show up, they encounter enemies (zombie mob/other survivors) and have to work together to defeat them. When they succeed, they get the things they need (food, weapons, a defendable base)