Square Enix has made public its dissatisfaction with Final Fantasy 16 and Final Fantasy 7 Rebirth’s commercial performance, admitting neither game met profit expectations.
I believe I read that, in other for them to consider a game successful, it has to generate more profits than if they had just invested all funds spent on the project.
That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.
I wonder if they’re comparing FFVII rebirth sales to the gains that they would have made in the stock market specifically from when they started development until release I.e. the post COVID stock boom. That would be truly difficult to materialise, as sales would have to be ridiculously large.
I believe I read that, in other for them to consider a game successful, it has to generate more profits than if they had just invested all funds spent on the project.
That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.
I wonder if they’re comparing FFVII rebirth sales to the gains that they would have made in the stock market specifically from when they started development until release I.e. the post COVID stock boom. That would be truly difficult to materialise, as sales would have to be ridiculously large.