• ThunderWhiskers@lemmy.world
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    14 days ago

    I know nothing about game development, so feel free to reference back to that. If the player is controlling an actual toddler in this game, rather than a 2ft tall Ethan Winters, have you considered trying to alter the camera and movement controls so they are more wobbly/unsteady? The most jarring observation I had from the trailer was "No toddler on the planet moves that purposefully.

    Otherwise I think you have a fantastic spooky atmosphere and I think the idea of playing a helpless child really lends itself to the horror genre in a powerful way.

    Do you think you could expand on what the gameplay is actually like?

  • Mikelius@lemmy.ml
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    14 days ago

    I can make large and complicated games, but my 3d art skills are absolute trash. I envy you for having both skills and being able to get this far in one year. Either you’re young with time on your hands, or you’re a genius. Or both…

    Good job btw!