- cross-posted to:
- steamdeckhq@lemmy.world
- steamdeck
- cross-posted to:
- steamdeckhq@lemmy.world
- steamdeck
Over the last week or so, I went to Gamescom to represent SteamDeckHQ, and it was a blast. I got to see so many awesome games and talk to many developers and publishers, and the majority of them were either very receptive, optimistic, or have already started implementing Steam Deck support!
In our article, we go over some examples, as well as me being known as “The Steam Deck Guy.” Though one I am happy to share is that the upcoming Epic Mickey Rebrushed will have full Steam Deck support at launch, and playing it on the Deck at Gamescom was phenomenal.
There’s much more we go into detail with in the article, but in the end, it’s looking very optimistic for Steam Deck support for future games.
I think the stable hardware is a bigger deal than people realize. Windows is already a moving target for devs with all of the different hardware options. Linux just compounds that with the multitude of distros. Having something that the devs can target makes their job easier, but it allows those of us who are willing to get into the guts of it something we can tweak to work on just about any distro and hardware.
That’s really true. I agree 100% Valve is playing the long game and is really doing a great job bringing Linux to the average user.