• ThisLucidLens@lemmy.worldOP
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    4 months ago

    So actually less than you might think. Maybe 12 hours in total? I was actually trying a different workflow this time which really suited me - I pre-made a lot of assets and then effectively kitbashed my own scene from them. There’s a lot of repeated elements which you don’t really notice with the lighting, etc (unless you really peak close up)

    • Iapar@feddit.org
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      4 months ago

      Crazy. I thought a lot more.

      I also thought that this is the process that everybody uses. Making things like a street sign or a bin and building a scene from there.

      How did you do it before?

      • ThisLucidLens@lemmy.worldOP
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        4 months ago

        Before I did it the other way round, and I’d start building the scene and model things as I went. The main issues with doing it that way round were that modelling became slower as the scene got more detailed (so eventually I’d give up making new things), and I also ended up modelling a lot more things because I didn’t really reuse assets as much.

        This may all seem like common sense and it’s probably how most people work, but up to now my process was always building staff when I needed it rather than making a load of assets in advance.