Changelog for 2023-07-18 to 2023-07-24

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)

Features

  • #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
    by randomtyper
    Summary: “Mi-Go prisoners are now grateful for their rescue”
  • #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
    by Rewryte
    Summary: “Run and bash animations, shadows, fog tweak for ASCIITileset”
  • #66880 - Make mattresses deployable in tents
    by ashGlaw
    Summary: “Make mattresses deployable in tents”
  • #66897 - Generate vehicle prototypes from vehicles in game
    by SurFlurer
    Summary: “Generate vehicle prototypes from in-game vehicles”
  • #66931 - In-game Armor sprite change
    by lispcoc
    Summary: “In-game Armor sprite change”

Content

  • #66952 - Clean back bay with less than 5 people
    by anoobindisguise
    Summary: “alternative resolution to clean back bay quest”
  • #66869 - Blob lieutenant: “Shadow”
    by RenechCDDA
    Summary: “Now you will know why you fear the night.”
  • #66783 - Add work coveralls
    by anoobindisguise
    Summary: “work coveralls”
  • #66665 - Half leggings
    by sadenar
    Summary: “Added a lighter, less costly but less protective alternative to chainmail leggings”
  • #67003 - Add a spell-using feral human to Magiclysm
    by MNG-cataclysm
    Summary: “Add a spell-using feral human to Magiclysm.”
  • #66813 - Split Skater profession into one with blades and another with a board
    by KittyTac
    Summary: “Split Skater profession into one with blades and another with a board”
  • #67001 - Mullets!
    by Paprika-H
    Summary: “Adds mullets”
  • #67061 - Update Lighting values.
    by Numbuh474
    Summary: “Replace the light bulbs”
  • #67000 - Add a synagogue
    by Standing-Storm
    Summary: “Add a synagogue”
  • #66996 - Bionics can require another bionic
    by anoobindisguise
    Summary: “bionics can require another bionic”
  • #67089 - Robofac robots and gear
    by John-Candlebury
    Summary: “Hub 01 robots and gear”
  • #67065 - [Innawoods] - Added mutable stream
    by SandwichPie
    Summary: “Adds a mutable stream to the mapgen”
  • #66835 - Futile Fighter and Overconfident Officer dialogue
    by BarndoBoi
    Summary: “Adds chat topics to the futile fighter and overconfident officer”

Balance

  • #66954 - heavily nerf ADS bionic
    by anoobindisguise
    Summary: “ADS is less invincible”
  • #67025 - reduce unseen hunter bullet armor
    by anoobindisguise
    Summary: “reduce unseen hunter bullet armor”
  • #66984 - Update IFAK pouch weight and max item length
    by randomtyper
    Summary: “Updates IFAK pouch weight and max item length”
  • #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
    by ampersand55
    Summary: “Molotov cocktails use flammable_liquid instead of accelerant_liquid”
  • #66999 - adjust 9mm gun range bonus
    by anoobindisguise
    Summary: “9mm smgs and carbines have somewhat less range”
  • #67083 - make army clothing only nylon
    by anoobindisguise
    Summary: “army clothing is nylon only instead of cotton/nylon blend”
  • #67082 - Make the second skin liquid armor fit mutated anatomy
    by GalacticApple
    Summary: “Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy”
  • #67048 - Make padded feet quieter
    by randomtyper
    Summary: “Makes padded feet quieter”
  • #67118 - ‘Experiment’ start and extra_mut_scen starts don’t reveal the nearest city
    by KittyTac
    Summary: “‘Experiment’ start and extra_mut_scen starts don’t reveal the nearest city”
  • #67108 - Adjust windbreaker to be nylon, less warm and encumbering
    by anoobindisguise
    Summary: “Windbreaker is nylon instead of plastic”
  • #67103 - Big Blacksmithing Bonanza
    by Karol1223
    Summary: “Rebalance most of our blacksmithing recipes”
  • #67085 - Split kevlar into two types (stab and ballistic)
    by anoobindisguise
    Summary: “Stab weave and ballistic weave kevlar are now distinct”

Bugfixes

  • #66924 - Grab break message fixes
    by harakka
    Summary: “add verb and remove doubled the from grab break messages”
  • #66902 - Put Some Clothes On There Are Survivors Looking
    by Procyonae
    Summary: “Spawned corpses should now spawn with and contain their clothes”
  • #67010 - Effects Crash Fix
    by bombasticSlacks
    Summary: “Effects Crashing the game fix”
  • #67009 - fix ironshod and steelshod quarterstaff recipe costs
    by Zapafaz
    Summary: “Ironshod and Steelshod quarterstaff recipe cost adjustments”
  • #67004 - change chewing gum to not be a stimulant
    by Zapafaz
    Summary: “Chewing gum is (not) a stimulant”
  • #66985 - Fix message in ter_furn_data don’t be translated
    by lispcoc
    Summary: “Fix message in ter_furn_data don’t be translated”
  • #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
    by gettingusedto
    Summary: “[Sky Island] fix the issue of exit points not disappearing after teleporting home”
  • #67091 - Fish samples spawn in labs now
    by randomtyper
    Summary: “Fish samples spawn in labs now”
  • #67102 - Prevent workout duration overflow
    by RenechCDDA
    Summary: “Can no longer get stuck for days thinking about working out if you’re a WIMP with NEGATIVE WORKOUT TIME”
  • #67090 - Fix android build
    by WhiteCloud0123
    Summary: “Fix android build”
  • #67127 - Allow leg tourniquets for mutants with tails
    by RenechCDDA
    Summary: “Tailed mutants can use leg tourniquets”
  • #67119 - minor house_38 fixes
    by Devengel
    Summary: “prevent car from spawning into a house wall”
  • harakka
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    1 year ago

    Really cool to have Sky Island in repo now. IMO it’s the first mod that completely changes a significant part of the CDDA main gameplay loop, and also a significant EOC showcase. Thanks to Weaver for making it and GuardianDll for bringing it over.