• Vik@lemmy.world
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    1 month ago

    Key takeaways:

    • Akimbo p20 and mozam; single attachments apply to both arms
    • Shields on LMGs through the use of a hop up to play to a more defensive strength
    • LMGs hipfire spread will tighten under sustained fire like the care package devo
    • enemy health bars when you damage them
    • improved enemy visibility up close
    • Respawning as long as one teammate on the squad is alive
    • Control legends get extra shield segment when in the ring
    • Recon legends get better enemy visibility
    • Survey beacons are more numerous and faster to use but reveal enemies in a localised large area rather than the entire map
    • loot bins restock mid game; some loot bins restorck as ‘legendary’ with top tier gear
    • Full bot matches on actual BR maps for practice and learning
    • New map set at night in a city with lots if verticality

    Sorry if missing some

      • Vik@lemmy.world
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        1 month ago

        very welcome. Looks like a big update, I’m curious to see how it’ll be recieved.

        • iamanurd@midwest.social
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          1 month ago

          I’m pretty stoked on everything except for the battle sense/health bar stuff. Curious to play it tonight.

          • Vik@lemmy.world
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            1 month ago

            Yeah some close quarter plays will suffer from the player highlighting, though I definitely mistake my teammates for enemies when ADSing, since it suppresses other visual cues. I suppose it can help me with that.

            Health bars maybe are an overreach but we’ll have to see how it pans out. I can see them segmenting the ranked and pubs sandbox behaviours if it ends up being contentious.