Baffling that they canceled the project when the target audience for such a game is so hungry for something other than an EA product.
I woulda thought that Paradox would have the right stuff to do a Sims-esque game considering their experience with character driven emergent storytelling in Crusader Kings.
I have to imagine the game was a disaster for them to abandon it like they did. Given what Cities Skylines 2 was like at release, their standards must be in the basement.
It seems like they realized with Cities Skylines 2 that their QA and overall output quality had to be higher and Life By You’s state must have been in such a position that they weren’t confident they could turn it around.
Ultimately, they need to do some good-will gesture around CS2 in order to gain the trust of the sim audience again and I don’t think it should be that difficult for them to course correct that game (though how they market it and get it in people’s hands is another question…)
Baffling that they canceled the project when the target audience for such a game is so hungry for something other than an EA product.
I woulda thought that Paradox would have the right stuff to do a Sims-esque game considering their experience with character driven emergent storytelling in Crusader Kings.
I have to imagine the game was a disaster for them to abandon it like they did. Given what Cities Skylines 2 was like at release, their standards must be in the basement.
Right,
It seems like they realized with Cities Skylines 2 that their QA and overall output quality had to be higher and Life By You’s state must have been in such a position that they weren’t confident they could turn it around.
Ultimately, they need to do some good-will gesture around CS2 in order to gain the trust of the sim audience again and I don’t think it should be that difficult for them to course correct that game (though how they market it and get it in people’s hands is another question…)