@TheHobbyist@Cobrachicken I have not heard that term in a long while, but I’m also old and have been out of the game for a while. A total conversion is technically a mod of a game but replaces all (or at least close to all) assets and game logic (to the extent it can be modded), effectively using the game as a game engine to make a new game.
Exactly, thank you for this explanation. It’s in one of these videos that they explain the new assets (2d/3d models, textures) scripts and pathfinding stuff they created https://fallout4london.com/world-of-fallout-london/
Sry on mobile else would link to the exact source.
Very impressive feat.
@TheHobbyist @Cobrachicken I have not heard that term in a long while, but I’m also old and have been out of the game for a while. A total conversion is technically a mod of a game but replaces all (or at least close to all) assets and game logic (to the extent it can be modded), effectively using the game as a game engine to make a new game.
Exactly, thank you for this explanation. It’s in one of these videos that they explain the new assets (2d/3d models, textures) scripts and pathfinding stuff they created https://fallout4london.com/world-of-fallout-london/
Sry on mobile else would link to the exact source. Very impressive feat.