- cross-posted to:
- starcitizen@lemmy.world
- cross-posted to:
- starcitizen@lemmy.world
cross-posted from: https://lemmy.world/post/17943610
Mostly stuff we’ve already seen but provides the most up to date info about personal hangars.
Guest:
- Chad McKinney, Senior Lead Gameplay Engineer
TL;DW:
- item kiosk have limited capacity, can only spawn smaller items (weapons, armor, food, etc)
- unwelcome guests will get a trespassing timer when entering your personal hangar, will get teleported out after it runs out
- no more Armistice Zone in your hangar, you can kill trespassers without worrying about getting a Crime Stat
- the above counts for both personal hangars (the one on your home planet) and instanced hangars assigned when landing at other landing zones
- you can place items all over your personal hangar
- hangars were expanded to provide more space to decorate them or just store items when spawning your ship
- hangars applied to some ships were increased
- when buying commodities you can select whether you want them delivered to you inventory (instant) or pack them on your ship (takes time and money)
- you can create “sell orders” which will be wait for you to deliver the accepted amount of commodity to the freight elevator on the delivery location
- you can also sell normally (straight from your local inventory)
- (un)loading times are based on the box size (smaller box = longer loading)
- search is in for local inventory (only name based for now)
Yeah, while this specific issue is most likely on my side, I don’t think SD would be a great way to experience the game anyway. Especially if you have other options.
It’s unfortunate since I also wanted to see how it fares but it is what it is.