Hello everyone,

I thought it would be nice to have a dice mechanic for 5e’s character creation with an output more similar to the point buy system, since the default dice mechanic leads to overall higher stats. This could be a system with the same output range as point buy as well as one that still offers the possibility of rolling very high numbers (16-18) but with a higher probability to roll very low than 4d6 drop lowest.

Do you already know of such a dice mechanic? Or could you maybe provide a source for the probabilities of a stat having a certain number in the point buy system, so as to make it comparable to 4d6 drop lowest? The latter would give a starting point to play around with dice.run in order to create a system as desired.

Thank you all very much in advance!

  • eerongal@ttrpg.network
    link
    fedilink
    arrow-up
    5
    ·
    4 months ago

    I mean, realistically, it sounds like you’re just asking for the older version of D&D stat rolling - roll 3d6. It results in a lower array, more centered around 12, but still has the chance for both low and high stats at much more rare odds.

    3d6 probability:

    vs standard 4d6dl:

    • Aegeus@ttrpg.networkOP
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      It does indeed seem pretty simple and convenient. The graphs look good, more accurate than those by dice.run. Are they from another generator?

      • eerongal@ttrpg.network
        link
        fedilink
        arrow-up
        4
        ·
        4 months ago

        Those graphs are from anydice. I’m not familiar with dice.run, but anydice has been around a long time (15+ years at this point) and is what most people i’m aware of use for comparing dice stats. It can be a little confusing to use, but its pretty good.