nave@lemmy.ca to Technology@lemmy.worldEnglish · 7 个月前Here’s how much Valve pays its staff — and how few people it employswww.theverge.comexternal-linkmessage-square86fedilinkarrow-up1366arrow-down16cross-posted to: gaming@beehaw.orggames@sh.itjust.worksgaming@lemmy.zip
arrow-up1360arrow-down1external-linkHere’s how much Valve pays its staff — and how few people it employswww.theverge.comnave@lemmy.ca to Technology@lemmy.worldEnglish · 7 个月前message-square86fedilinkcross-posted to: gaming@beehaw.orggames@sh.itjust.worksgaming@lemmy.zip
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.netlinkfedilinkEnglisharrow-up3·edit-27 个月前Since 2019 then? So Sweeny is an even bigger wiener than I thought.
minus-squarejeeva@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·7 个月前To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019. I don’t know where you’re getting the 15-20 percent thing.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.netlinkfedilinkEnglisharrow-up1arrow-down2·edit-27 个月前 I don’t know where you’re getting the 15-20 percent thing. From articles about it I read way back in the early 2000’s when the Orange Box came out. Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.
Since 2019 then? So Sweeny is an even bigger wiener than I thought.
To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019.
I don’t know where you’re getting the 15-20 percent thing.
From articles about it I read way back in the early 2000’s when the Orange Box came out.
Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.