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Runtime Break start 4h 17m 2h 18m
Episode 99: Downfall: Part One
Light.
Light suffusing all. Eternal, undying, infinite.
Names beyond counting does this place have in the timeless time in which it existed. But in your tongue, Exandrian, let us simply call it Tengar, the Eternal Palace. Behold endless ramparts and hallways of spinning stars. A nebula so vast that light would age a thousand lifetimes of its origin to cross from the threshold to the ending of this palace.
Let us imagine beings of infinite possibility and endless wonder, populating the vast and joyous caverns, chambers, hallways, ramparts, all of the chapels and unending mystery that this Eternal Palace has to offer those that have always dwelt herein. Shimmering light, beings of wonder whose potential (having never touched ‘the real’) is limitless.
Within this place we must describe for you in words that mortals can comprehend. What you have come now to witness.
In Tengar, the Eternal Palace, past the hallway of the Unbroken Shard, one can spy the Quill of Infinites (that which writes those worlds that have yet never been). We see a small parade of twinkling lights. These lights that we now behold are, to us, inhuman. But of course, this realm has never known the touch of humans. So, let us instead give it a name, that we might understand it. Sparkling light traveling down a hall, we see EDUN, a kaleidoscoping ephemera of twinkling lights moving through the palace towards the Orchard of Possibility, as once it was called. EDUN beholds a small flickering shape, ARU. Though it would be impossible for a mortal to comprehend, (Nick describes a star). EDUN, much larger than you, ARU, rolls past.
“Oh, Aru! Splendid! I was wondering if I might come across any of the vibrant denizens of these wings of Tengar. Have you any friends nearby to call out to? I wish to show you something, if I could.”
Light spirals out as EDUN moves past you. (Aru calls out to Luz (Ashley)).
LUZ, you arrive at the edge of a vast balcony ending in a staircase descending to an orchard of fractal light. They are trees, but they are also mirrors and stars and perhaps the hands of some great and eternal love for the being of all things yet to come. EDUN, this kaleidoscoping, shimmering train of light begins to descend the staircase, and you see ARU, eternal sibling of yours rushing behind you, LUZ. As you see ARU, a shape comes and turns to look at you and it’s now shimmering blue, but a crackling fire in front of you. This is your sibling IMRI.
Imri:“What’s going on? Is something happening? Are we starting a new game?”
Luz:“I don’t know.”
Aru:“Edun has something to show us.”
Imri:“Well, Edun certainly can’t show it to all of us at the same time and I, as ever, shall be there first!”
IMRI surges forward as a trail of fire shoots down the staircase, into the stars. Luz takes off after. IMRI rushes past EDUN as quickly as possible.
Edun:“Careful! Careful!”
You see the trees shimmer. Purplish light, almost what you would describe as the reflection of water when it plays on a wall, lounging beneath the trees, fractals playing on fractals, enjoying the peace.
IMRI races past, trips on a purple fractal, explodes in endless fireworks.
Imri:'I could’ve known, always louging around in the Orchard. EDUN! Nahal tripped me!"
Edun:“Oh, sweet Nahal. I did not wish to disturb your slumber. IMRI, you have run much too fast and become a thousand beautiful exploding fireworks. Enough of that!”
EDUN begins to surround a tree. NAHAL you look on. You feel a growing sense of something that you’ve always felt, like you might feel one day, but have never yet felt, is unusual in the Eternal Palace, to feel anything for the first time. You feel a sense of dread.
Nahal:“What is this? It’s exciting and horrible.”
EDUN looks.
“Ah! Yes. What I wished to show you. A new tree being born in the Orchard of Possibility.”
A tree shimmers and twitches. Sharp, painful. There is a fruit hanging from it, but also a gem, but also a sun falling into itself. EDUN looks up. IMRI looks at you and goes,
“Beautiful…I don’t know if I agree. Don’t you feel a little bit…”
IMRI looks to you for the word that they have never had to say before. EDUN reaches up and plucks the fruit.
Luz, you say, “Wait. Give it a chance.”
A moment too late.
Edun:“Oh.”
Edun’s shimmering form ceases. Each point of light is fixed.
Nahal:“What is this?”
Luz:“What is happening?”
Edun:“I’m sorry. I think I’m going away.”
Nahal:“What is away?”
Aru:“Edun!”
A point of lightlessness rests in the middle of the Orchard.
♪Episode Song References♪
ᕕ( ᐛ)ᕗ
Highlights
Noshir:“EDAM is a cacophony of sound, constantly collapsing in on itself, and then exploding back into new shapes and forms. It tries to pull objects to it. It mimics, tries to copy the trees it sees. It’s always trying to change and explore; endless chaotic curiosity.”
Edam:“How did you do it? I’ve been trying to get to nothing forever, and I can’t. Who did it? Who did it? I need to know!”
Ash:“Nothing happened on its own!”
Abubakar:CORU is this shimmering, not-necessarily tubular, but it sparkles and is frantic. It stops sparkling and it calms and watches, and lets itself be taken in by this madness that is ensuing and going forward.
A thread of pure fate wraps around CORU, as IHANA, the Weaver of Time, pulls you towards her as the hallways (vanish so completely from existence that) you would never have been.
You see that Tengar is collapsing around you. IHANA looks at all of you and asks,
“What are you doing?”
Salvation from the Gods? No.
Most of the gods haven’t been seen in decades, even though they choked the sky and burned the lands and laid waste to the vast civilizations of Exandria. The Age of Arcanum is a distant memory for most mortals now, no. Hawk’s Hill is waiting for salvation from the last and greatest bastion of mortal magic.
They are waiting for salvation from Aeor, the last of the great sky cities, whose skyships still fly, even 100 years since the war of the gods has raged across this place; Prime Dieties, Betrayer Gods, their vast armies of devils and celestials, of monsters and dragons, and the fey called to their banners. Hawk’s Hill is nestled in between two craggy ridges. If they had known at the outset of Hawk’s Hill, how long the town would stand here for, they might’ve taken the time to build some of it out of wood or stone. But with the Calamity, most people aren’t willing to make that bet. So some of these tents and shacks have been standing for the better part of a decade at this point.
You hear the moving of wagon wheels, people shouting at horses and cattle, moving them into place. There are trading posts and pawn shops and all of it extending in slums and ramshackle dwelling places around a massive central landing pad with a sigil of Aeor across the top where the skyships come and land.
You see that it appears to be swollen with to the bursting point. Whatever little mattresses of straw people have to let out to travelers are long since spoken for. People sleep on the ground, animals fly hither and yon. In this time of the Calamity, most people do travel with animal companions. Rangers are some of the only people that know how to get around in this time period. It’s very unusual to find any place that can stand long enough to really be called civilization.
Hawk’s Hill, to the extent that it can be, is alive with activity. Feels like very soon that salvation may come.
Ayden:“The stars say it’s a good time.”
Noshir tries to contain himself
dropping Wildshape
(reverting to true form)INTERMISSION
We return to Exandria in the midst of Calamity as the Venatoria (sky ship) docks with in the great sky city of Aeor.
The Ars Ward (one of the many wards of the flying city of Aeor, which I know some of our players will be familiar with) a district of artistry, innovation, craftsmanship, extends on a massive, rectangular slab of stone. The arms of Aeor are like a massive watch hand, moving around the central spire of the city. Looking throughout, you see lights, automaton. You see aeormatons moving throughout the city in vast and sundry conflagration of size and shape, number and amount of limbs, speaking sapiently and sentiently. This place where mortals have created life; thinking, feeling, perhaps even with a soul, though that’s always up for a heated debate.
You behold the city here. There are many constructs and automata beyond the aeormatons. Massive warrior beings made of steel and arcane gems move throughout this space. Docking on the ship, you look out and see (on this massive stone pier supported by glowing chunks of brumestone held in brass sconces) the mages and wizards of the city of Aeor. You see many of them of high station, gilded and regal and epaulets and medals or robes denoting high station, walk with demons in the streets of Aeor, bound to their service. You see some have horned, barbed creatures with silver chokers and little bells to mark their subservient station to the might of Aeor’s summoners. You see some dressed in wrist cuffs or with small bits of fabric around their neck to denote that all can be bent to the power of Aeor and its mighty civilization.
Thrumming within the core of the city, you feel the genesis (although that’s a charged word to use here in Aeor) of the Latimus Princeps, and, indeed, accompanied by something that (in your nostrils) feels like the crackling of ozone before a lightning strike. There feels like some charged magic in the air here.
Throughout the raised buildings, you see many sky bridges, and also venomous green light from rails of arcane trams that move through the city at speeds so fast that you wonder how the people aboard them can even be safe.
Sound FX
Spotlights down.You see the streets are very busy, exclusively with military presence. You see there is a wagon in which some young Aeorian mortals have been cuffed and thrown into the back of an arcane wagon that is not pulled by any beast. Surely anything that moves on four legs would’ve been turned into food in this place that cannot grow food of its own. This arcane wagon has youthful delinquents. You see a hint of a broken window and some graffiti over on the side. You see that these youths have been badly beaten and harmed.
This city bristles with fear, power, status, and a desperation that comes with being so close to making it all “worth it”.
(continued)
“SILAHA, is that you?”
You walk into this space and see an Aeorian archmage.
Nick and Noshir share a knowing look.
As you enter, you are in the antechamber, and all of a sudden, all of you feel it rippling throughout. You’re in the antechamber of a tample.
This place is somehow forgotten, deep in the bowels of Aeor. You look on the walls of this antechamber, and you see that there are smashed sections of the wall where once stone images bore faces, images, scenes, tales of miracles. They are defaced and ruined here, but the stones know the faith of those who once tread them.
The archmage turns to look at you. She is a beautiful woman, vibrant robes of red and white in a geometric pattern, long braids, deep black skin, a golden headdress. She smiles and her eyes gleam white. She turns to all of you and says,
“I am the Archmage Arcadia Cerenvetorix. I trust you all received my vision. Well, it’s very unbecoming of me to ever admit to this. I didn’t know this would work. Not sister…”
The Emissary of Arathis reveals itself
Arcadia:“Why has she not come?”
Emissary:“Yes. Share her love with Aeor. Guide them through. I will save them.”
Nick:
smiles
“Uh, It is not dark.”Laura smiles.
Arcadia's Cone of Silence
rolls a 32 Insight check
and Noshir’s eyes nearly pop out of his head.