- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- news_tech@lemmy.link
- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- news_tech@lemmy.link
Being able to see exact number of players playing could be an interesting metric Blizz might not be wanting to share when it comes to WoW, wondering if we’ll ever see it on Steam.
“when the time is right” the article says.
So when they predict sales would increase by more than 30% I presume, if Valve still takes 40%.
When I tried to get the Xbox Indie Games XNA kit it said you got a quarter for every dollar sold on the indie games store back on the 360
Valve hasn’t ever taken 40%. Their cut starts at 30% and drops to 20% after some gross sales threshold. Also steam keys have zero cut and half of your total steam platform sales can be keys meaning if you’re effective at selling keys you can have an effectively 10% cut.
Oops meant to say the regular 30, sorry about that, thanks for the clearer explanation
What’s the maths for that 10%?
I dislike the huge cut Valve takes from all the indies but with everything they’ve done in recent years with the Deck and Index has still won me over.
It’s the theoretical minimum effective cut attainable on steam.
They don’t. Last I checked, Valve takes 30% or less (depends on the product’s sales)