EmpeRohr@sharkey.world to RPGMemes @ttrpg.network · 4 months agoRogues beeing Roguess3.eu-central-2.wasabisys.comimagemessage-square24fedilinkarrow-up1545arrow-down19file-textcross-posted to: dnd_memes@lemmy.world
arrow-up1536arrow-down1imageRogues beeing Roguess3.eu-central-2.wasabisys.comEmpeRohr@sharkey.world to RPGMemes @ttrpg.network · 4 months agomessage-square24fedilinkfile-textcross-posted to: dnd_memes@lemmy.world
minus-squareHikingVet@lemmy.calinkfedilinkarrow-up7·edit-24 months agoZone of truth removes the need for torture. You can interrogate someone without causing physical or psychological harm.
minus-squareskulblaka@sh.itjust.workslinkfedilinkarrow-up11·4 months agoThey do still have the option to remain silent, though, as per the spell text. It doesn’t compel an answer, it only compels any spoken word to be the truth as you know it.
minus-squareScubus@sh.itjust.workslinkfedilinkarrow-up4·4 months agoSpeak with dead + zone of truth, I now have an incentive to kill you if you don’t cooperate
minus-squarejoelfromaus@aussie.zonelinkfedilinkEnglisharrow-up2·4 months agoYeah, sure, but where’s the fun in that? Pulls out skinning knife.
minus-squareOokami38@sh.itjust.workslinkfedilinkarrow-up2·4 months agoWho says we torture because we need to?
Zone of truth removes the need for torture. You can interrogate someone without causing physical or psychological harm.
They do still have the option to remain silent, though, as per the spell text. It doesn’t compel an answer, it only compels any spoken word to be the truth as you know it.
Speak with dead + zone of truth, I now have an incentive to kill you if you don’t cooperate
Yeah, sure, but where’s the fun in that?
Pulls out skinning knife.
Who says we torture because we need to?