• BroBot9000@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    5
    ·
    6 months ago

    Not every game is meant for you.

    Sorry but there are millions of others out there for you to play. Everything can’t accommodate you.

    Bad at rhythm games? Don’t play em or practice. Doesn’t mean they should add a tone deff mode without rhythm. Would literally defeat the purpose of the game.

    • narc0tic_bird@lemm.ee
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      6 months ago

      Most rhythm games have different difficulties. Last time I checked Guitar Hero had 3 or 4 difficulties for every single song, osu! has a shitton of maps with many songs being available in multiple difficulties, and Beat Saber has what, like 5 difficulty levels?

      I wouldn’t really see myself enjoying rhythm games if I was deaf (as the music is a big part of it), but if you can make the game more accessible to someone who still enjoys the gameplay, then honestly, why not?

    • morbidcactus@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      edit-2
      6 months ago

      There’s room for accessibility options, no one is forcing you to use them. While there are tools in the souls series to solve issues, there’s no reason not to have some sort of scaling option at the least for people that want it, things like directional subtitles, colourblind mode, those are just basic. Why alienate players who would otherwise enjoy the game but may have limitations, it’s ok for games to have complex systems and themes that may not appeal to everyone, that’s totally independent of accessibility. I personally really enjoyed my playthroughs, and would love other people to be able to enjoy these games as well, and I’m pretty sure fromsoft intends for their games to be enjoyable.

      Your point about rhythm games doesn’t support your point, guitar hero and rockband both had difficulty settings and later entries had nofail modes. They also had practice modes where you could slow down sections you were struggling with and work through it.

      Quick edit: my only real complaint is FOV, camera is super zoomed in on some of the giant bosses, DS1 remastered supported ultrawide, would have been nice for Elden Ring to have that at leaat

      • BroBot9000@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        edit-2
        6 months ago

        Accessibility is absolutely fine and highly encouraged but they don’t go directly against the core gameplay loop.

        The rhythm game might have been a vague example. They have difficulty sliders but are still on rhythm. That’s the core mechanic, being in rhythm. There’s not a “press whenever you want here’s your participation trophy mode.”

        Arguably adding an easy mode would rip a lot of the core from the souls games. Their purpose is to be difficult. That’s the point. They are made to be a challenge. Majority of other games don’t have good difficulty mechanics besides making the enemies damage sponges. It’s fucking boring.

        Like playing GTA while following traffic laws. You are missing the point.

        A practice mode has been in souls games before like Sekiro. Would be a fair addition for practice but that doesn’t change the core gameplay loop.

        If there are no mountains to climb why bother to challenge yourself?

        • morbidcactus@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          Oh damage sponges are the worst, probably one of my biggest complaints with Bethesda’s games difficulty sliders generally just making things a slog, survival mode in fo4 is a good example to me of a challenge that doesnt make things an absolute pain, metro 2033 had a mode like that too that totally changed how you played the game, made it challenging without making it a slog.