• ChickenLadyLovesLife@lemmy.world
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    5 months ago

    Fun Creative Labs fact: the reason soundcards were popular in the '90s was that while most PCs by that time had built-in MIDI synthesizers, the instrument sounds were created with a very cheap version of a synthesis technique known as FM (for frequency modulation) synthesis. The first synthesizers (e.g. the Moog) used analog circuits known as oscillators to produce sounds in the form of sin waves, square waves, triangle waves etc. These were really not able to mimic the complex waveforms generated by real instruments, even when multiple oscillators were combined into one sound - and in those days adding oscillators just increased the cost of the circuitry in a linear fashion. FM synthesis essentially used one oscillator to modulate (aka change the frequency of) another waveform-generating oscillator, and this produced much more complex waveform output that could (sometimes, at least) mimic real-world instruments. So much more realistic sounds could be produced by just doubling the number of oscillators in the circuitry, instead of multiplying the oscillators by 10 or 100 or whatever and still not achieving very much sonically.

    When it came time to build sound generators into PC chips, FM synthesis was the natural technique since the manufacturers still wanted it to be as cheap as humanly possible, even though the circuits were now digital instead of analog. And so was born a generation of shitty, tinny-sounding PCs. Along came Creative Labs with their AWE32, a synthesizer card that used wavetable synthesis instead of FM. Wavetable synthesis stored an actual digitally-sampled sound bank of a real instrument for each of the defined MIDI instruments, with added loop points for instruments (like flute, strings etc.) that needed to be able to produce an arbitrarily long note. By today’s standards, the AWE32 sounded nearly as bad as the cheap FM stuff, but at the time it was fucking mind-blowing. It even had the capacity to load in your own instrument samples to replace the built-in ones, although this was a bit of a pain in the ass to do.

    At the time (1995-ish) I was developing a series of Windows applications that let people compose music on their PCs, and while it worked well, the actual quality of the music when played through a shitty built-in FM sound chip was depressingly awful and I had a lot of trouble convincing people it was a worthwhile endeavor (my parents were particularly prone to eye-rolling when listening to the chintzy notes). My first AWE32 improved things massively - the problem was that nobody out in the world had one so it was impossible to target it with my application. I dealt with the problem by essentially giving up until years later when PCs because powerful enough to do wavetable synthesis entirely in code using just the processor itself. And nowadays I can run the stuff on a first-generation iPhone!

    • GoosLife@lemmy.world
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      5 months ago

      You just unlocked a memory for me. One of my dad’s friends had a super cool keyboard, I think it was a Casio. It had midi, and a bunch of built in instruments. Then he had another friend, who was a huge geek, who figured out how to extract the midi instruments from the keyboard, so we could use them to replace the cheaper sounding midi instruments in windows.

      Obviously it didn’t sound as good as the keyboard, because it still was dragged behind by inferior hardware on the PC. Not to mention the fact that some of the instruments just didn’t play, and that Windows liked to crash and revert all instruments back to the default if it didn’t like an instrument we tried to feed it, but I still remember it as something really badass.

    • Knock_Knock_Lemmy_In@lemmy.world
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      5 months ago

      At the time (1995-ish) I was developing a series of Windows applications that let people compose music on their PCs, […] the actual quality of the music when played through a shitty built-in FM sound chip was depressingly awful

      And the a Atari ST and Amiga 500 was released in the late 1980s.

      • ChickenLadyLovesLife@lemmy.world
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        5 months ago

        I’m old enough to know that but I had virtually no interaction with computers until 1995 when I conceived the idea for my software (after reading Richard Dawkins’ The Blind Watchmaker) and bought a PC and Visual Basic 3 to try and make it happen. I understand that Ataris and Amigas were pretty damn advanced for their time and I wonder what I could have done with them if I hadn’t been busy smoking dope and trying to be an Anthropologist.

    • DefederateLemmyMl@feddit.nl
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      5 months ago

      most PCs by that time had built-in MIDI synthesizers

      Built-in? You had AdLib cards for FM synthesis, but they were never built-in and most PCs didn’t even have them. Adlib cards used the Yamaha OPL2 or OPL3 chip.

      Along came Creative Labs with their AWE32, a synthesizer card that used wavetable synthesis instead of FM

      You are skipping a very important part here: cards that could output digital audio. The early Soundblaster cards were pioneers here (SB 1.0, SB 2.0, SB Pro, SB16). The SB16 for example was waaaaay more popular than the AWE32 ever was, even if it still used OPL3 based FM synth for music. It’s the reason why most soundcards in the 90s were “Soundblaster compatible”.

      Digital audio meant that you could have recorded digital sound effects in games. So when you fired the shotgun in Doom to kill demons, it would play actual sound effects of shotgun blasts and demon grunts instead of bleeps or something synthesized and it was awesome. This was the gamechanger that made soundcards popular, not wavetable.

      The wavetable cards I feel were more of a sideshow. They were interesting, and a nice upgrade, especially if you composed music. They never really took off though and they soon became obsolete as games switched from MIDI based audio to digital audio, for example Quake 1 already had its music on audio tracks on CD-ROM, making wavetable synthesis irrelevant.

      BTW, I also feel like you are selling FM synthesis short. The OPL chips kinda sucked for plain MIDI, especially with the Windows drivers, and they were never good at reproducing instrument sounds but if you knew how to program them and treated the chip as its own instrument rather than a tool to emulate real world instruments, they were capable of producing beautiful electronic music with a very typical sound signature. You should check out some of the adlib trackers, like AdTrack2 for some examples. Many games also had beautiful FM synthesized soundtracks, and I often preferred it over the AWE32 wavetable version (e.g. Doom, Descent, Dune)

    • Yaztromo@lemmy.world
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      5 months ago

      Along came Creative Labs with their AWE32, a synthesizer card that used wavetable synthesis instead of FM.

      Creative Labs did wavetable synthesis well before the AWE32 — they released the Wave Blaster daughter board for the Sound Blaster 16, two full years before the AWE32 was released.

      (FWIW, I’m not familiar with any motherboards that had FM synthesis built-in in the mid 90’s. By this time, computers were getting fast enough to be able to do software-driven wavetable synthesis, so motherboards just came with a DAC).

      Where the Sound Blaster really shined was that the early models were effectively three cards in one — an Adlib card, a CMS card, and a DAC/ADC card (with models a year or two later also acting as CD-ROM interface cards). Everyone forgets about CMS because Adlib was more popular at the time, but it was capable of stereo FM synthesis, whereas the Adlib was only ever mono.

      (As publisher of The Sound Blaster Digest way back then, I had all of these cards and more. For a few years, Creative sent me virtually everything they made for review. AMA).