tfkgmjfy@lemmy.world to Factorio@lemmy.mlEnglish · 5 months agoFriday Facts #416 - Fluids 2.0 | Factoriowww.factorio.comexternal-linkmessage-square9fedilinkarrow-up156arrow-down11
arrow-up155arrow-down1external-linkFriday Facts #416 - Fluids 2.0 | Factoriowww.factorio.comtfkgmjfy@lemmy.world to Factorio@lemmy.mlEnglish · 5 months agomessage-square9fedilink
minus-squareTlaloc_Temporal@lemmy.calinkfedilinkEnglisharrow-up1·4 months agoIf they actually leaned into it with throuputs based on pressure and viscosity, and had 2x2 pipes, then it could be cool. Those things would justify the fluid slosh simulation at least. The biggest improvement is that the behaviour is easily predictable by the player now. (Viscosity does sound cool though)
If they actually leaned into it with throuputs based on pressure and viscosity, and had 2x2 pipes, then it could be cool.
Those things would justify the fluid slosh simulation at least. The biggest improvement is that the behaviour is easily predictable by the player now.
(Viscosity does sound cool though)