I’ve been playing this recently at the table. It’s insane and dice-heavy in so many ways, but then so lightweight when it comes to character maintenance activity. Any discussion we could have here about this game would bring me a measurement level of joy.
Nice! I’ve always tried to give some worldbuilding agency to players in my old school games. I really leaned into this with Blades in the Dark, though, since it’s a big part of the game anyway.