- cross-posted to:
- rpgmemes@ttrpg.network
- cross-posted to:
- rpgmemes@ttrpg.network
The logic is very different when there is verifiably an afterlife and true gods.
They’re just wizards from another dimension.
Only if resurrections are a common thing.
That’s why in my homebrew setting for PF2e I went the Ebberon route of saying nobody has any hard evidence for their religion. Clerics of every religion believe theirs is the true one, but they can’t prove it. Divine magic is powered by belief, not directly by the gods.
It also means my world can have much more unique religions, rather than just a reskinned Greek Pantheon. The main faction in my world, primarily made up of humans, dwarves, and halflings are monotheistic, but clerics of different Saints can manifest different domains. The elves are animist and worship nature, believing that every rock is an aspect of the rock god, every river is an aspect of the river god, etc. the orcs worship the so-called Dead Pantheon, believing that the gods have abandoned the world and that the orcs are the inheritors of the land.
Dam that’s Rad
Thanks!
Correct me if I’m wrong, but I don’t think the soul goes on to spend eternity with their chosen god in D&D.
The cleric NPC in my game absolutely thinks her resurrection spells are only allowed and powered by her God of the good death. They aren’t but that God’s dogma about death is strong.
Rogue: So anyway, why the armour then?
Paladin: Have you not heard of the Armor of God?
And it’s made out of bronze?
Of course. God doesn’t fuck with iron.
And the LORD was with Judah; and he drave out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
– Judges 1:19
I feel like the thought processes would be switched. The rogue would be convincing the paladin that the murders are righteous.
Nailed it! 🤣
too complicated, just say “HE WAS EEVYL”