- cross-posted to:
- linux@lemmy.world
- godot@programming.dev
- cross-posted to:
- linux@lemmy.world
- godot@programming.dev
This might be good. Hope you enjoy what I made.
cross-posted from: https://lemmy.world/post/16356895
I hope this software is useful to those who feel they need it.
Available on codeberg: https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest
This is a client that makes use of the ClamAV packages available in most repositories. It is made to replace ClamTK and check that box for people wanting to use Linux.
Some features are still in development, so not for production use just yet. But, you can run a quick scan and update signatures which is basic enough for most users.
I saw a video DistroTube posted and it made me a bit confused. It was about the Kasperky being offered on Linux. If you have seen the comments you would understand.
Anyways, this had me remember people I know ask me about anti viruses on Linux. I tried ClamTK, but it is very unintuitive and has a somewhat broken workflow.
I hopped on Godot and searched for an image of a popular antivirus software. I then made the software using the pretty layout that many people are used to.
I learned some things about Godot and I hope others will too with this project. Enjoy!
Also, if anyone could help me find the best way to distribute this software that would be great! (flatpak? repos? it requires administrative privileges)
It really doesn’t scale up. On a 144hz monitor, having 20 applications open like that. It’s a lot of rendering for literally no purpose. A traditional toolkit may render zero things for long periods of time.
You are absolutely right, I did just discover that Godot 4.2+ supports a new mode called “low processor mode” that prevents redrawing unless something changes. I’ve edited my original comment to mention it. I have tried it out yet myself. That at least would prevend a very heavy amount of redrawing across 20+ apps as from your example.
Neat! I wish there was more documentation and comparisons using that. I’d expect more mature UI focused solutions still are significantly more efficient.
Oh they would for sure. Having worked with a few of them they are really aggressive about what will render and when. Usually, only the control that changes is rerendered. With Godot even in low process mode Id imagine it is going to rerender the entire application window when anything changes. I’d have to do some tests. I know from research before there are other optimisations you can make in code to low memory and processor usage.