So I’m reading The Art of Game Design: A Book of Lenses by Jesse Schell and I’m quite enjoying it. I don’t really have anyone else in my life who shares my game development interests so I thought it might be fun to put together some kind of regular discussion. I’ve got a pretty long reading list, would nice to have someone to talk to. Thoughts?

  • DaleGribble88@programming.dev
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    26 days ago

    I’m game.
    I’m currently reading “Don’t Make Me Think: Revised Edition” by Steve Krug. The book is primarily about website design, but anyone with half a brain could translate the design principles and main ideas into a game development context. I just finished Chapter 10(?) all about designing usability tests and how to get a feel for where the main issues are with your design.
    After that, I’ve got “Design is Storytelling” by Ellen Lupton and “The Animator’s Survival Kit” by Richard Williams queued up.

    • goatbeard@lemm.ee
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      23 days ago

      Is it just me or do most games have terrible UI/UX? This sounds like something game devs could benefit from tremendously

        • goatbeard@lemm.ee
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          19 days ago

          I don’t think game engines make it particularly easy either. I was thinking of trying to integrate web technologies into my engine to try to ease that but it’s pretty complicated