Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but “luckily” survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

  • Apepollo11@lemmy.world
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    1 year ago

    I hate to say it, I think you might be in the minority here.

    My take has always been that D&D isn’t an adversarial game - the DM isn’t trying to ‘win’, they’re just trying to keep things entertaining for the players.

    The trouble with random is that it doesn’t always follow story beats, and doesn’t always feel fun.

    A big boss not getting any hits in due to bad rolls deminishes the perceived threat, and the ultimate value of the victory. Stupid zombies that just won’t stay down despite the fact that everyone is now bored with them can easily be kept down.

    As long as you know when to do it, it can be super useful for everyone.

    • caseofthematts@lemmy.world
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      1 year ago

      As I mentioned, I understand there are different tables abd thoughts on this, and as such, different DM styles as well.

      For me, while it’s the DMs job to help keep things entertaining (though that’s everyone’s job in my mind), it’s also the DMs job to be consistent in the world, since they essentially are the world. I personally don’t like fudging because half of the reason my tables play is for things to be determined by the dice, not the DM. I get that other tables play for story and are fine with fudging.

      In my experience, this isn’t a thing you can discuss to try and convince people otherwise. This isn’t me trying to tell people fudging is bad and they should feel bad. I honestly just think after 22 years and hundreds of games, it’s crazy that no one cared about it. That’s all.