• @ramble81@lemm.ee
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    1826 days ago

    “More profitable” != “More revenue” as adjusted for inflation. It may mean they have higher mark ups which is netting them more profit on things.

  • Hal-5700X
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    26 days ago

    Are they adding the PC releases to the total?

  • Destide
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    26 days ago

    More than the PS2 really? That’s impressive

    • @simple@lemm.ee
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      626 days ago

      Well yeah, there are way more gamers now than there were 20 years ago. If anything it would be abnormal if the newest generation isn’t as profitable as previous generations.

      • @Kelly@lemmy.world
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        25 days ago

        If anything it would be abnormal if the newest generation isn’t as profitable as previous generations.

        Its a little more hit and miss than that.

        If we take total software sales as a proxy for profitably:

        • nes > snes > n64 > gamecube < wii > wii u < switch
        • master system < megadrive > saturn > dreamcast
        • ps1 < ps2 > ps3 < ps4
        • xbox < 360 > one

        This shows 8 consoles thare were less successful than their predecessor vs 6 that were more successful.

        https://vgsales.fandom.com/wiki/Software_tie_ratio

    • @Dudewitbow@lemmy.zip
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      226 days ago

      the advantage the PS4 and PS5 had was the physical console sold at a loss in a shorter time window.

      the PS2 had to push the DVD format to be mainstream, and the PS3 pushing the Bluray format as mainstream (the PS3 was effectively the cheapest bluray player on launch), while both devices retaining backwards compatibility initially by including the previous generations cpu.

      also having the market move to digital saves a lot of cost on logistics and pumping out physical copies.

  • @Kelly@lemmy.world
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    126 days ago

    For the first four years the total spend per ps4 console is given as $580, for the ps5 this figure is $731.

    This is equivalent to 3.4% growth year over year but if you allow for inflation it is significantly less impressive.