• almar_quigley@lemmy.world
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    7 months ago

    Isn’t it the opposite? It was reskinned to be a Mario game because Mario 2 in Japan is what we now know as the lost levels. I don’t think this was originally anything but doki doki. Hence the completely different mechanics.

    • TachyonTele@lemm.ee
      link
      fedilink
      arrow-up
      6
      arrow-down
      2
      ·
      edit-2
      7 months ago

      No it started in R&D as a new Mario game. They wanted to explore vertical scrolling. Similar to how Breath of the Wild was prototyped as a Zelda 1 game. They needed something for the festival so they used it for that instead of Mario.

      That’s why they chose to use it for Mario 2 USA. It was at it’s core a new Mario game anyways.

      • ripcord@lemmy.world
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        7 months ago

        Similar to how Breath of the Wild was prototyped as a Zelda 1 game.

        What’s a “Zelda 1” game and how is it/BotW similar to the vertical scrolling thing?

        • TachyonTele@lemm.ee
          link
          fedilink
          arrow-up
          1
          arrow-down
          2
          ·
          edit-2
          7 months ago

          The legend of Zelda (Zelda 1) on the Nintendo entertainment system was the first game in the Zelda franchise.

    • TheLowestStone@lemmy.world
      link
      fedilink
      arrow-up
      1
      arrow-down
      5
      ·
      7 months ago

      You’re correct. I’ve never heard this anywhere else and I literally took video game history classes at a college that is partnered with Nintendo of America.

      • refalo@programming.dev
        link
        fedilink
        arrow-up
        5
        arrow-down
        2
        ·
        edit-2
        7 months ago

        They’re both correct, but TachyonTele is more correct about the history of the game as it started development in the beginning. But it’s also true that SMB2 in USA was made by reskinning Doki Doki Panic because the real SMB2 was deemed too hard for western players.

        And I’m not surprised a video game history class wouldn’t know about internal development design decisions in 1980s Japan and only knew about what was stated publicly in interviews over and over etc.

        • TheLowestStone@lemmy.world
          link
          fedilink
          arrow-up
          3
          arrow-down
          3
          ·
          7 months ago

          Except it wasn’t a Mario franchise game. It was a tech demo of a “Mario-style” game featuring vertical scrolling.

          And my video game history teacher also worked for Nintendo in the 80s. I also had a teacher who worked on the original Tetris. I believe them over a random stranger on the internet.