• jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    2
    ·
    7 months ago

    Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)

    I don’t think more rules necessarily mean more like reality. You can have a bunch of rules for grappling, and create a system that anyone who actually does hand-to-hand stuff would say is nonsense.

    That said, I think a lot of people would enjoy lighter systems than d20. Maybe not the people who get a kick out of the “lonely fun” of reading about builds online, but the people who just show up to play and the people who are there for a story? They’d probably be happier in Fate.

    • UNY0N@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      7 months ago

      I do agree. The most fun I’ve ever had with a TTRPG is as a player in a Monster of the Week game, which is super rules-light. And we do get a very good representation of real life using these mechanics, but that’s because thw GM is really good at making decisions about how mechanics work for a particular PC abilities, and then sticking to it.