• FubarberryM
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    6 months ago

    If a company isn’t willing to support steam deck/Linux through an easier support option like proton, I highly doubt they’ll be willing to support it with higher effort native ports.

    • xavier666@lemm.ee
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      6 months ago

      As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.

      But I’m pretty sure the publishers will still come up with excuses like “The Linux platform is uncontrollable; there is no way to verify the platform integrity because everyone has root”

      • woelkchen@lemmy.world
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        6 months ago

        As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.

        For Valve Linux isn’t just another OS. It’s their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.

    • woelkchen@lemmy.world
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      6 months ago

      Valve isn’t promoting native ports in the first place and suits only know “Works with Windows games, we don’t need to care about details”.

        • woelkchen@lemmy.world
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          6 months ago

          They already tried that in the Steam Machines era. It clearly wasn’t working.

          Steam Deck is way more successful than 3rd party Steam Machines. The comparison makes zero sense because it ignores all developments since then.

          • TheEntity@lemmy.world
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            6 months ago

            It would be just as (un)popular as the Steam Machines if it wasn’t for Proton, that’s my whole point.

            • woelkchen@lemmy.world
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              6 months ago

              It would be just as (un)popular as the Steam Machines if it wasn’t for Proton, that’s my whole point.

              Which part of “Proton is a great stop-gap solution” makes you think I’m opposed to Proton?