• CptEnder@lemmy.world
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      6 months ago

      Uhoh. Wasn’t there famously a way to accidentally glitch yourself from getting the sword? Like if you do a quest part of order.

    • NaibofTabr@infosec.pub
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      6 months ago

      I don’t think it’s difficult, but I do think it’s tedious because you have to go back and forth through the same area multiple times. Progressing through it feels more like a chore than an adventure.

    • givesomefucks@lemmy.world
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      6 months ago

      It was the last “hard” puzzle before everyone was able to just Google it if they got stuck

      It didn’t stick out as hard to me, but when I went to school everyone was bitching about it. I ended up having people bring me their games so I could beat Water Temple for them so they could keep playing.

    • Dagnet@lemmy.world
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      6 months ago

      I loved it but mainly because I love swimming and diving in games, that dungeon was my favorite playground

  • I feel like the only kid on the block that didn’t have trouble with the water temple.

    What ruined my life in OOT was Shigeru trolling and vaguely hinting that the rumors of a triforce you can obtain in the game actually existing so I wasted years looking for it.

  • RightHandOfIkaros@lemmy.world
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    6 months ago

    Ocarina of Time’s best dungeon was the Water Temple. The only people that didn’t like it are people that have no patience.

    • Norgur@fedia.io
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      6 months ago

      “the only people”, mentions about half the population of earth

    • dis_honestfamiliar@lemmy.world
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      6 months ago

      I miss this tyoebof game. Anyone know any good Zelda OOT like games? Mostly linear. Where there’s a main story. The main quest which leads into smaller quests (you helped Ruto). Every dungeon is a small story.

    • Captain Aggravated@sh.itjust.works
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      6 months ago

      The water temple has the problem of being too self-similar, the main body of which being a three story tall donut shaped room with doors in the four cardinal directions, so it’s difficult to keep track of which series of unremarkable rooms are in which direction. The interface was kind of fucky because you had to change boots a lot in the menu, and can only use the hookshot for combat while walking underwater for some reason against those clam creatures that you have to be quite close to to get them to open, but farther away than that to hit.

      There are a couple keys hidden in “why would there be a room there?” kind of places so it’s a pain without the compass.

      The Dark Link miniboss setpiece is very cool, but the fight itself feels too bullshit. It doesn’t feel like meeting an equal in swordfighting skill and having to best him, it feels like “most normal attacks just straight up don’t work, cheese it with magic and/or the hammer.” Boss fight is kind of meh as well.

      The core of the dungeon’s puzzle aka learn how to use the water to traverse this place started off as a cool idea but…Let’s face it Ocarina of Time is actually starting to age poorly and the Water Temple was the first blemish.

      • RightHandOfIkaros@lemmy.world
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        6 months ago

        If you didn’t like pausing the game for your boots, you’re definitely not going to like having to leave the dungeon to turn into a kid, come back to the dungeon just so you can get an item, leave the dungeon to become an adult again, just to finish the dungeon.

        The Spirit Temples music was good but wasn’t better than the Water Temples. Nabooru is a character I liked more than Ruto, but that is completely subjective. The Water Temple had Dark Link and that boss fight easily beats out Iron Knuckle and Twinrova, and Dark Link was just a miniboss.

        • morphballganon@lemmy.world
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          6 months ago

          I thought Twinrova was decent and not “easily” beat by Dark Link. The shield absorption thing was more interesting than “just switch to the hammer and Din’s Fire.”