In recent times, triple-A publishers have repeatedly had their lunch eaten — at least, in terms of mindshare — by more creatively nimble indiesLethal Companywas last holiday season’s breakout hit, andPalworld followed not long afterBalatroand Manor Lords have come out of nowhere to tear up the Steam charts, as have mind-bogglingly fast riffs on this new paradigm like the Lethal Company-inspired Content WarningHelldivers 2 is both the exception that proves the rule and an example of exactly why big publishers should let studios cook even in the face of only modest success (or failure!). WithoutHelldivers 1, a relative unknown, you don’t get Helldivers 2the biggest breakout hit of the year. Recent triple-A darlings like Baldur’s Gate 3 and Elden Ring come from similar lineages.

Yes, it’s a slow year for triple-A publishers, but that’s what happens when you spend years quietly canceling projects that you’re worried *might *not achieve such a spectacular liftoff as to take over the entire universe. Eventually, it catches up with you. And years from now — already a record year for layoffs — it’s gonna catch up with the video game industry again.

  • overload
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    8 months ago

    It’s genuinely upsetting to see people losing their jobs in pursuit of company profits.

    That said, the AAA game development model is broken financially. If Indies and small studios get the release space and attention they need to thrive now, the death of widespread AAA gaming is a wonderful thing.

    How many of the most interesting gaming experiences in the last decade have been indies? I would argue most of the best games have been made by teams with less than 30 people, often single dev “studios”.