So just wanted to rant about something else besides PSN. A buddy of mine wanted to play a bit as kind of a potential last hurrah so we went in to play a two player game on suicide and just immediately got overwhelmed with enemies on something we normally hold our own.

Dropped down into extreme after a few losses because we just wanted a easy win, just got overrun at the extraction multiple times with the hilltop extraction point with gobs of enemies including I think at one point 3 chargers 2 guys.

Just a wtf moment with asking what were they thinking here with this change, killing the experience and the fun.

  • Kovukono@pawb.social
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    6 months ago

    Check the patch notes here. A week ago they tried to up the difficulty for solo players who would stealth around the map. If you look under the section Enemy Patrols:

    Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

    • MightBeAlpharius@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      6 months ago

      IIRC, the reasoning was that spawn rates were lower than they had intended, and they were bringing them up to the intended values - I think they said that a solo player was actually getting 1/6 the spawns of a four player group, instead of a quarter.

      • FierySpectre@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        6 months ago

        The original was pretty even in difficulty though, if I’d have to choose between fighting a single patrol with a charger in it vs fighting two of that with a teammate… Imma take the latter

        • jballs@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          8
          ·
          6 months ago

          Yeah that’s a good point. The number of enemies doesn’t scale linearly with the number of Helldivers. If you’re solo and have to deal with light and heavy enemies yourself, it’s much less efficient that having two divers with one clearing the small stuff and one clearing the heavies.

    • spankinspinach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      6 months ago

      This is the cause. They want to encourage 4 person drops, even with randoms, so creating an element of hopelessness for smaller squads makes sense

      • littleblue✨@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        6 months ago

        makes sense

        I was nodding along until this. It does not, and it’s a dick move. I soloed for my first 20+ hrs in, until my squad actually bought the damn thing and started playing. I would not have put in nearly as much time had it been this bullshit every drop.

        If you’re gonna make it damn near impossible to play at sub-4, then just don’t offer that option. What a bunch of shit.

      • inclementimmigrant@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        It makes no sense to dick over solo or in my case two players and making it unenjoyable, impossible to win. Just kind of a dumb move in my opinion.