My advice would probably be to try every wild idea for a deck. It’s easy to find one deck build that basically works and try to recreate it each run, but that’s pretty boring. Make yourself pick up a joker you wouldn’t normally use and try to make it work. Also go for planet cards early in the run, the boost they give often moves the hand up like 4 places on the score list, making it more viable and fun to do something other than just chasing the regular high scoring hands.
My advice would probably be to try every wild idea for a deck. It’s easy to find one deck build that basically works and try to recreate it each run, but that’s pretty boring. Make yourself pick up a joker you wouldn’t normally use and try to make it work. Also go for planet cards early in the run, the boost they give often moves the hand up like 4 places on the score list, making it more viable and fun to do something other than just chasing the regular high scoring hands.