I just started playing rimworld a week ago.

My first colony all died. I was researching drug policy and starting geothermal and blowback weapons, I was getting raided every couple of days and had 0 wind so I had to prioritize those. Suddenly, the plague infects 5 of my 6 people. 2 people survive with the least skills. Cassandra: Adventure difficulty. I followed all of the healing and rest guides and 1 person with the plague survived. This first time I got a few turtles and had major problems with 300+ turtles eating all of my food and unable to slaughter them as fast as they were spawning

I started a new colony also with Cassabdra: Adventure difficulty. I just reached the exact same point. Drug policy not done, this time not even geothermal or blowback done (so I would say early game). Plague. This time only 2 out of 6 die. Not bad. I survived.

NOPE: 2 days later, nuclear fallout and everyone has to stay inside for what? Months? Luckily I have only 1 turtle so I have 1000 rice and 1000 various meats built up in my much larger freezer with a open door chimney. Should be able to wait it out.

NOPE: the second day of fallout I had a multi-day solar flare knocking out all of my fridges.

Luckily the power came back before all of the meat spoiled and I got a mad muffalo for extra food.

I still don’t know how to protect my chickens in the pen because I can’t set a zone, but they seem to by chance sleep under the roof every few days and reduce their radiation. I don’t have the available power or components to switch to indoor farming with sunlamps (and hydroponics not researched yet) so I might be screwed if my food runs out.

I read online “plague is a very unlucky roll early-mid game” and I got it twice in a row lol. Plus a toxic fallout immediately after. Sometime this game just decides to come and get you.

  • Googleproof@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    Oof, yeah, plague is a nasty one to start off with. Generally the very first “mission” I do after setting up survival essentials is kill and butcher a couple of big animals, then try to sell the meat and leather for penoxycycline at the nearest friendly base. If I can get enough, everyone gets, otherwise it’s just my doctors’ drug policy until I’ve got a steady supply.

  • Dubious_Fart@lemmy.ml
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    My last colony died because Randy decided to give my doctor Plague, Flu, and Gutworms, and Food Poisoning, all over the course of a few days like 2 weeks into the colony

    and he was so sick and in pain that he couldnt do doctoring tasks, so he couldnt tend himself, much less others. Colony suffered a major death spiral because he couldnt tend, so he died, then we got raided, and everyone was injured and everyone else had 0 doctoring which lead to a wave of infections and more deaths.

    Probably one of the most brutal starts of a colony I’ve ever had.

  • Romanmir@lemmy.one
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    We call that Tuesday around these parts. It sounds like you had quite a bit of !FUN!.

  • thanksbrother@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Took me a rough winter of self-tamed ducks before I figured out auto-slaughter, I only had low skilled folks… all they could do was chop wood, kill ducks, oil, get food poisoning and wait.