“Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher’s] investment and it means the publishers can then invest in the next game”
The only entity benefiting in this scenario is Denuvo, while the client clutches their pearls to protect a misguided concept of the elusive lost sale. Denuvo rakes in cash in the name of copy protection, but the truth is most acts of piracy are driven by a lack of means to obtain the product or a desire to demo the product.
Sure it’s their right to protect it but I don’t think there’s any accurate way to actually measure the impact of games with and without such aggressive copy protection.
The only entity benefiting in this scenario is Denuvo, while the client clutches their pearls to protect a misguided concept of the elusive lost sale. Denuvo rakes in cash in the name of copy protection, but the truth is most acts of piracy are driven by a lack of means to obtain the product or a desire to demo the product.
Sure it’s their right to protect it but I don’t think there’s any accurate way to actually measure the impact of games with and without such aggressive copy protection.
Yep. Piracy has never resulted in a lost sale.
But piracy has resulted in people buying games they wouldnt have otherwise.
I wish the entire industry would choke and die on this entire fucking “1 download = 1 lost sale” hysterical nonsense.
Saying piracy has never resulted in lost sale is the same as saying it always results in a lost sale.