A Spiritual Successor is a type of sequel that is not part of the same world or story as its predecessor, but is nonetheless considered to be a successor because it shares common themes, styles, and elements. In other words, it’s a sequel “in spirit”.

I was thinking about how Bioshock is considered a spiritual successor to System Shock 2, went down a rabbit hole, and came across this list.

  • Corroded@leminal.spaceOP
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    7 months ago

    There was also the second part of that

    must learn the layout of the levels and the placement/patterns of the enemies in order to progress, and so on.

    But yeah some are going to be more blatant than others.

    When you look at what influenced a game’s development more often than not there will be a long list. Look at Fallout New Vegas for example and how many movie references it has.

    • Ophioparma@feddit.de
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      7 months ago

      But you would not argue that F:NV is the spiritual “successor” to those movies just because they were referenced.

      If I didn’t know about Hotline Miami and you told me about like: “It’s like somebody made a new Hitman game!” I would be completely lost playing the game. Whole different perspective, style, flow. IMO being a “successor” implies more than just similar elements or references.

      That said, wtaching out for examples I do not find so many other, that I think are similiarly weak as the Hitman/Hotline one. So it may be the exception in the list.