The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.
The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.
They kept breaking the game on steam deck every release to the point that I and many others stopped caring also battle passes and FOMO tactics… I play it occasionally but the story has always been the draw for me. Now they are just changing the story every game.
Game play itself is OK but every game starting with halo 4 has had a terrible plot because they won’t commit to a story.
This was my issue. I really enjoyed the campaign but I kept trying to play multiplayer on my Deck and it wouldn’t work, or I would have to come up with some weird workaround and then it wouldn’t work later.
At least Infinite’s battle pass system doesn’t have FOMO, because paid battle passes don’t expire, and you can buy old battle passes at any time. Starting with Season 2, battle passes give back enough credits to buy the next battle pass, which means you only need to buy 2 battle passes to have full access to every battle pass.
All the FOMO is in the events (limited time mini battle passes) and weekly rewards.
Correct me if I’m wrong or if they’ve changed this. But don’t you get a double experience (not sure the term they use) boost with the current battle pass? So, playing older battle passes without the current pass means slower progress.
At least it’s not locked out, but still crappy FOMO tactics.
I thought Halo 4 had a good story. They shouldn’t have teased the Didact at the end if they weren’t going to keep him in Halo 5.
Halo 5’s overall plot was a fine continuation of the Prometheans. Unfortunately 2/3 of the game was “follow John”. But the Guardians were a cool stand-in for the rings and evil-Cortana was beyond formidable. It set up a lot of stuff to be epic in Halo 6.
Halo Infinite was just poopy.