• RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    49
    arrow-down
    1
    ·
    8 months ago

    Forcing return to office is not doing anything to production of the game. The only thing it does is give the company an excuse to fire people to make earnings reports look better.

    • 100@fedia.io
      link
      fedilink
      arrow-up
      28
      ·
      8 months ago

      firing the senior developers who have years of institutional knowledge of your unique game engine is always a great idea

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        9
        ·
        8 months ago

        Yeah I’m guessing this is it. They’re coming up on the end of development, which means it’s mostly QA and bugfixes. All of the difficult code has been written, now it’s time to start culling the expensive senior engineers while they patch the rest up. So long, there’s the door.

        Of course RDR3 will ramp up and they’ll say “What do you mean we have to hire new people?”

      • fibojoly@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        6
        ·
        8 months ago

        “Institu-what?” -some HR asshole.

        I’m amazed, time and time again, at just how incredibly stupid HR decisions can be. It’s like they have no idea what people do and how difficult how that shit is, and then each company has its own idiosyncrasies, in processes, in frameworks, engines, languages, etc. I’m not even in gaming, and I see it every day, with candidates being taken onboard against the teams’ advice, then being unable to do the most simple tasks in their jobs. It’s terrifying, really. It’s like HR have a vague sense that we do stuff with computers and we cost X per annum and that’s about as far as it goes in their little brains…