nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up1143arrow-down16cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1137arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square28fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up7arrow-down1·8 months agoI’m surprised anyone would make it that far
minus-squaredalekcaan@lemm.eelinkfedilinkEnglisharrow-up6arrow-down1·8 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
I’m surprised anyone would make it that far
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It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.