nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up1143arrow-down16cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1137arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square28fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up18arrow-down1·9 months agoDon’t forget, Starfield was Todd’s dream game.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up16arrow-down2·edit-29 months agoYeah, he must have been dreaming it was a good game
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game