nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up1143arrow-down16cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1137arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square28fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down2·9 months agoI actually liked Starfield but the main quest is terrible, worst main quest line Bethesda has ever made.
I actually liked Starfield but the main quest is terrible, worst main quest line Bethesda has ever made.